Parallel Colt 0.7.2

cern.colt.matrix.tfloat
Class FloatMatrix2D

java.lang.Object
  extended by cern.colt.PersistentObject
      extended by cern.colt.matrix.AbstractMatrix
          extended by cern.colt.matrix.AbstractMatrix2D
              extended by cern.colt.matrix.tfloat.FloatMatrix2D
All Implemented Interfaces:
Serializable, Cloneable
Direct Known Subclasses:
DenseColFloatMatrix2D, DenseFloatMatrix2D, SparseFloatMatrix2D, WrapperFloatMatrix2D

public abstract class FloatMatrix2D
extends AbstractMatrix2D

Abstract base class for 2-d matrices holding float elements. First see the package summary and javadoc tree view to get the broad picture.

A matrix has a number of rows and columns, which are assigned upon instance construction - The matrix's size is then rows()*columns(). Elements are accessed via [row,column] coordinates. Legal coordinates range from [0,0] to [rows()-1,columns()-1]. Any attempt to access an element at a coordinate column<0 || column>=columns() || row<0 || row>=rows() will throw an IndexOutOfBoundsException.

Note that this implementation is not synchronized.

Version:
1.0, 09/24/99
Author:
wolfgang.hoschek@cern.ch, Piotr Wendykier (piotr.wendykier@gmail.com)
See Also:
Serialized Form

Field Summary
 
Fields inherited from class cern.colt.PersistentObject
serialVersionUID
 
Method Summary
 float aggregate(FloatFloatFunction aggr, FloatFunction f)
          Applies a function to each cell and aggregates the results.
 float aggregate(FloatFloatFunction aggr, FloatFunction f, FloatProcedure cond)
          Applies a function to each cell that satisfies a condition and aggregates the results.
 float aggregate(FloatFloatFunction aggr, FloatFunction f, IntArrayList rowList, IntArrayList columnList)
          Applies a function to all cells with a given indexes and aggregates the results.
 float aggregate(FloatMatrix2D other, FloatFloatFunction aggr, FloatFloatFunction f)
          Applies a function to each corresponding cell of two matrices and aggregates the results.
 FloatMatrix2D assign(float value)
          Sets all cells to the state specified by value.
 FloatMatrix2D assign(float[] values)
          Sets all cells to the state specified by values.
 FloatMatrix2D assign(float[][] values)
          Sets all cells to the state specified by values.
 FloatMatrix2D assign(FloatFunction f)
          Assigns the result of a function to each cell; x[row,col] = function(x[row,col]).
 FloatMatrix2D assign(FloatMatrix2D other)
          Replaces all cell values of the receiver with the values of another matrix.
 FloatMatrix2D assign(FloatMatrix2D y, FloatFloatFunction function)
          Assigns the result of a function to each cell; x[row,col] = function(x[row,col],y[row,col]).
 FloatMatrix2D assign(FloatMatrix2D y, FloatFloatFunction function, IntArrayList rowList, IntArrayList columnList)
          Assigns the result of a function to all cells with a given indexes
 FloatMatrix2D assign(FloatProcedure cond, float value)
          Assigns a value to all cells that satisfy a condition.
 FloatMatrix2D assign(FloatProcedure cond, FloatFunction f)
          Assigns the result of a function to all cells that satisfy a condition.
 int cardinality()
          Returns the number of cells having non-zero values; ignores tolerance.
 FloatMatrix2D copy()
          Constructs and returns a deep copy of the receiver.
abstract  Object elements()
          Returns the elements of this matrix.
 boolean equals(float value)
          Returns whether all cells are equal to the given value.
 boolean equals(Object obj)
          Compares this object against the specified object.
 FloatMatrix2D forEachNonZero(IntIntFloatFunction function)
          Assigns the result of a function to each non-zero cell; x[row,col] = function(x[row,col]).
 float get(int row, int column)
          Returns the matrix cell value at coordinate [row,column].
 float[] getMaxLocation()
          Return the maximum value of this matrix together with its location
 float[] getMinLocation()
          Return the minimum value of this matrix together with its location
 void getNegativeValues(IntArrayList rowList, IntArrayList columnList, FloatArrayList valueList)
          Fills the coordinates and values of cells having negative values into the specified lists.
 void getNonZeros(IntArrayList rowList, IntArrayList columnList, FloatArrayList valueList)
          Fills the coordinates and values of cells having non-zero values into the specified lists.
 void getPositiveValues(IntArrayList rowList, IntArrayList columnList, FloatArrayList valueList)
          Fills the coordinates and values of cells having positive values into the specified lists.
abstract  float getQuick(int row, int column)
          Returns the matrix cell value at coordinate [row,column].
 FloatMatrix2D like()
          Construct and returns a new empty matrix of the same dynamic type as the receiver, having the same number of rows and columns.
abstract  FloatMatrix2D like(int rows, int columns)
          Construct and returns a new empty matrix of the same dynamic type as the receiver, having the specified number of rows and columns.
abstract  FloatMatrix1D like1D(int size)
          Construct and returns a new 1-d matrix of the corresponding dynamic type, entirelly independent of the receiver.
 void normalize()
          Normalizes this matrix, i.e.
 void set(int row, int column, float value)
          Sets the matrix cell at coordinate [row,column] to the specified value.
abstract  void setQuick(int row, int column, float value)
          Sets the matrix cell at coordinate [row,column] to the specified value.
 float[][] toArray()
          Constructs and returns a 2-dimensional array containing the cell values.
 String toString()
          Returns a string representation using default formatting.
abstract  FloatMatrix1D vectorize()
          Returns a vector obtained by stacking the columns of the matrix on top of one another.
 FloatMatrix1D viewColumn(int column)
          Constructs and returns a new slice view representing the rows of the given column.
 FloatMatrix2D viewColumnFlip()
          Constructs and returns a new flip view along the column axis.
 FloatMatrix2D viewDice()
          Constructs and returns a new dice (transposition) view; Swaps axes; example: 3 x 4 matrix --> 4 x 3 matrix.
 FloatMatrix2D viewPart(int row, int column, int height, int width)
          Constructs and returns a new sub-range view that is a height x width sub matrix starting at [row,column].
 FloatMatrix1D viewRow(int row)
          Constructs and returns a new slice view representing the columns of the given row.
 FloatMatrix2D viewRowFlip()
          Constructs and returns a new flip view along the row axis.
 FloatMatrix2D viewSelection(FloatMatrix1DProcedure condition)
          Constructs and returns a new selection view that is a matrix holding all rows matching the given condition.
 FloatMatrix2D viewSelection(int[] rowIndexes, int[] columnIndexes)
          Constructs and returns a new selection view that is a matrix holding the indicated cells.
 FloatMatrix2D viewSelection(Set<int[]> indexes)
           
 FloatMatrix2D viewSorted(int column)
          Sorts the matrix rows into ascending order, according to the natural ordering of the matrix values in the given column.
 FloatMatrix2D viewStrides(int rowStride, int columnStride)
          Constructs and returns a new stride view which is a sub matrix consisting of every i-th cell.
 void zAssign8Neighbors(FloatMatrix2D B, Float9Function function)
          8 neighbor stencil transformation.
 FloatMatrix1D zMult(FloatMatrix1D y, FloatMatrix1D z)
          Linear algebraic matrix-vector multiplication; z = A * y; Equivalent to return A.zMult(y,z,1,0);
 FloatMatrix1D zMult(FloatMatrix1D y, FloatMatrix1D z, float alpha, float beta, boolean transposeA)
          Linear algebraic matrix-vector multiplication; z = alpha * A * y + beta*z.
 FloatMatrix2D zMult(FloatMatrix2D B, FloatMatrix2D C)
          Linear algebraic matrix-matrix multiplication; C = A x B; Equivalent to A.zMult(B,C,1,0,false,false).
 FloatMatrix2D zMult(FloatMatrix2D B, FloatMatrix2D C, float alpha, float beta, boolean transposeA, boolean transposeB)
          Linear algebraic matrix-matrix multiplication; C = alpha * A x B + beta*C.
 float zSum()
          Returns the sum of all cells; Sum( x[i,j] ).
 
Methods inherited from class cern.colt.matrix.AbstractMatrix2D
checkShape, checkShape, columns, columnStride, index, rows, rowStride, size, toStringShort
 
Methods inherited from class cern.colt.matrix.AbstractMatrix
ensureCapacity, isView, trimToSize
 
Methods inherited from class cern.colt.PersistentObject
clone
 
Methods inherited from class java.lang.Object
getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Method Detail

aggregate

public float aggregate(FloatFloatFunction aggr,
                       FloatFunction f)
Applies a function to each cell and aggregates the results. Returns a value v such that v==a(size()) where a(i) == aggr( a(i-1), f(get(row,column)) ) and terminators are a(1) == f(get(0,0)), a(0)==Float.NaN.

Example:

   cern.jet.math.Functions F = cern.jet.math.Functions.functions;
   2 x 2 matrix
   0 1
   2 3
 
   // Sum( x[row,col]*x[row,col] ) 
   matrix.aggregate(F.plus,F.square);
   --> 14
 
 
For further examples, see the package doc.

Parameters:
aggr - an aggregation function taking as first argument the current aggregation and as second argument the transformed current cell value.
f - a function transforming the current cell value.
Returns:
the aggregated measure.
See Also:
FloatFunctions

aggregate

public float aggregate(FloatFloatFunction aggr,
                       FloatFunction f,
                       FloatProcedure cond)
Applies a function to each cell that satisfies a condition and aggregates the results.

Parameters:
aggr - an aggregation function taking as first argument the current aggregation and as second argument the transformed current cell value.
f - a function transforming the current cell value.
cond - a condition.
Returns:
the aggregated measure.
See Also:
FloatFunctions

aggregate

public float aggregate(FloatFloatFunction aggr,
                       FloatFunction f,
                       IntArrayList rowList,
                       IntArrayList columnList)
Applies a function to all cells with a given indexes and aggregates the results.

Parameters:
aggr - an aggregation function taking as first argument the current aggregation and as second argument the transformed current cell value.
f - a function transforming the current cell value.
rowList - row indexes.
columnList - column indexes.
Returns:
the aggregated measure.
See Also:
FloatFunctions

aggregate

public float aggregate(FloatMatrix2D other,
                       FloatFloatFunction aggr,
                       FloatFloatFunction f)
Applies a function to each corresponding cell of two matrices and aggregates the results. Returns a value v such that v==a(size()) where a(i) == aggr( a(i-1), f(get(row,column),other.get(row,column)) ) and terminators are a(1) == f(get(0,0),other.get(0,0)), a(0)==Float.NaN.

Example:

   cern.jet.math.Functions F = cern.jet.math.Functions.functions;
   x == 2 x 2 matrix
   0 1
   2 3
 
   y == 2 x 2 matrix
   0 1
   2 3
 
   // Sum( x[row,col] * y[row,col] ) 
   x.aggregate(y, F.plus, F.mult);
   --> 14
 
   // Sum( (x[row,col] + y[row,col])ˆ2 )
   x.aggregate(y, F.plus, F.chain(F.square,F.plus));
   --> 56
 
 
For further examples, see the package doc.

Parameters:
aggr - an aggregation function taking as first argument the current aggregation and as second argument the transformed current cell values.
f - a function transforming the current cell values.
Returns:
the aggregated measure.
Throws:
IllegalArgumentException - if columns() != other.columns() || rows() != other.rows()
See Also:
FloatFunctions

assign

public FloatMatrix2D assign(FloatFunction f)
Assigns the result of a function to each cell; x[row,col] = function(x[row,col]).

Example:

   matrix = 2 x 2 matrix 
   0.5 1.5      
   2.5 3.5
 
   // change each cell to its sine
   matrix.assign(cern.jet.math.Functions.sin);
   -->
   2 x 2 matrix
   0.479426  0.997495 
   0.598472 -0.350783
 
 
For further examples, see the package doc.

Parameters:
f - a function object taking as argument the current cell's value.
Returns:
this (for convenience only).
See Also:
FloatFunctions

assign

public FloatMatrix2D assign(FloatProcedure cond,
                            FloatFunction f)
Assigns the result of a function to all cells that satisfy a condition.

Parameters:
cond - a condition.
f - a function object.
Returns:
this (for convenience only).
See Also:
FloatFunctions

assign

public FloatMatrix2D assign(FloatProcedure cond,
                            float value)
Assigns a value to all cells that satisfy a condition.

Parameters:
cond - a condition.
value - a value.
Returns:
this (for convenience only).

assign

public FloatMatrix2D assign(float value)
Sets all cells to the state specified by value.

Parameters:
value - the value to be filled into the cells.
Returns:
this (for convenience only).

assign

public FloatMatrix2D assign(float[] values)
Sets all cells to the state specified by values. values is required to have the form values[row*column] and elements have to be stored in a row-wise order.

The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.

Parameters:
values - the values to be filled into the cells.
Returns:
this (for convenience only).
Throws:
IllegalArgumentException - if values.length != rows()*columns().

assign

public FloatMatrix2D assign(float[][] values)
Sets all cells to the state specified by values. values is required to have the form values[row][column] and have exactly the same number of rows and columns as the receiver.

The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.

Parameters:
values - the values to be filled into the cells.
Returns:
this (for convenience only).
Throws:
IllegalArgumentException - if values.length != rows() || for any 0 <= row < rows(): values[row].length != columns() .

assign

public FloatMatrix2D assign(FloatMatrix2D other)
Replaces all cell values of the receiver with the values of another matrix. Both matrices must have the same number of rows and columns. If both matrices share the same cells (as is the case if they are views derived from the same matrix) and intersect in an ambiguous way, then replaces as if using an intermediate auxiliary deep copy of other.

Parameters:
other - the source matrix to copy from (may be identical to the receiver).
Returns:
this (for convenience only).
Throws:
IllegalArgumentException - if columns() != other.columns() || rows() != other.rows()

assign

public FloatMatrix2D assign(FloatMatrix2D y,
                            FloatFloatFunction function)
Assigns the result of a function to each cell; x[row,col] = function(x[row,col],y[row,col]).

Example:

   // assign x[row,col] = x[row,col]<sup>y[row,col]</sup>
   m1 = 2 x 2 matrix 
   0 1 
   2 3
 
   m2 = 2 x 2 matrix 
   0 2 
   4 6
 
   m1.assign(m2, cern.jet.math.Functions.pow);
   -->
   m1 == 2 x 2 matrix
   1   1 
   16 729
 
 
For further examples, see the package doc.

Parameters:
y - the secondary matrix to operate on.
function - a function object taking as first argument the current cell's value of this, and as second argument the current cell's value of y,
Returns:
this (for convenience only).
Throws:
IllegalArgumentException - if columns() != other.columns() || rows() != other.rows()
See Also:
FloatFunctions

assign

public FloatMatrix2D assign(FloatMatrix2D y,
                            FloatFloatFunction function,
                            IntArrayList rowList,
                            IntArrayList columnList)
Assigns the result of a function to all cells with a given indexes

Parameters:
y - the secondary matrix to operate on.
function - a function object taking as first argument the current cell's value of this, and as second argument the current cell's value of y,
rowList - row indexes.
columnList - column indexes.
Returns:
this (for convenience only).
Throws:
IllegalArgumentException - if columns() != other.columns() || rows() != other.rows()
See Also:
FloatFunctions

cardinality

public int cardinality()
Returns the number of cells having non-zero values; ignores tolerance.

Returns:
cardinality

copy

public FloatMatrix2D copy()
Constructs and returns a deep copy of the receiver.

Note that the returned matrix is an independent deep copy. The returned matrix is not backed by this matrix, so changes in the returned matrix are not reflected in this matrix, and vice-versa.

Returns:
a deep copy of the receiver.

elements

public abstract Object elements()
Returns the elements of this matrix.

Returns:
the elements

equals

public boolean equals(float value)
Returns whether all cells are equal to the given value.

Parameters:
value - the value to test against.
Returns:
true if all cells are equal to the given value, false otherwise.

equals

public boolean equals(Object obj)
Compares this object against the specified object. The result is true if and only if the argument is not null and is at least a FloatMatrix2D object that has the same number of columns and rows as the receiver and has exactly the same values at the same coordinates.

Overrides:
equals in class Object
Parameters:
obj - the object to compare with.
Returns:
true if the objects are the same; false otherwise.

forEachNonZero

public FloatMatrix2D forEachNonZero(IntIntFloatFunction function)
Assigns the result of a function to each non-zero cell; x[row,col] = function(x[row,col]). Use this method for fast special-purpose iteration. If you want to modify another matrix instead of this (i.e. work in read-only mode), simply return the input value unchanged. Parameters to function are as follows: first==row, second==column, third==nonZeroValue.

Parameters:
function - a function object taking as argument the current non-zero cell's row, column and value.
Returns:
this (for convenience only).

get

public float get(int row,
                 int column)
Returns the matrix cell value at coordinate [row,column].

Parameters:
row - the index of the row-coordinate.
column - the index of the column-coordinate.
Returns:
the value of the specified cell.
Throws:
IndexOutOfBoundsException - if column<0 || column>=columns() || row<0 || row>=rows()

getNegativeValues

public void getNegativeValues(IntArrayList rowList,
                              IntArrayList columnList,
                              FloatArrayList valueList)
Fills the coordinates and values of cells having negative values into the specified lists. Fills into the lists, starting at index 0. After this call returns the specified lists all have a new size, the number of non-zero values.

Parameters:
rowList - the list to be filled with row indexes, can have any size.
columnList - the list to be filled with column indexes, can have any size.
valueList - the list to be filled with values, can have any size.

getNonZeros

public void getNonZeros(IntArrayList rowList,
                        IntArrayList columnList,
                        FloatArrayList valueList)
Fills the coordinates and values of cells having non-zero values into the specified lists. Fills into the lists, starting at index 0. After this call returns the specified lists all have a new size, the number of non-zero values.

In general, fill order is unspecified. This implementation fills like for (row = 0..rows-1) for (column = 0..columns-1) do ... . However, subclasses are free to us any other order, even an order that may change over time as cell values are changed. (Of course, result lists indexes are guaranteed to correspond to the same cell).

Example:

   2 x 3 matrix:
   0, 0, 8
   0, 7, 0
   -->
   rowList    = (0,1)
   columnList = (2,1)
   valueList  = (8,7)
 
 
In other words, get(0,2)==8, get(1,1)==7.

Parameters:
rowList - the list to be filled with row indexes, can have any size.
columnList - the list to be filled with column indexes, can have any size.
valueList - the list to be filled with values, can have any size.

getPositiveValues

public void getPositiveValues(IntArrayList rowList,
                              IntArrayList columnList,
                              FloatArrayList valueList)
Fills the coordinates and values of cells having positive values into the specified lists. Fills into the lists, starting at index 0. After this call returns the specified lists all have a new size, the number of non-zero values.

Parameters:
rowList - the list to be filled with row indexes, can have any size.
columnList - the list to be filled with column indexes, can have any size.
valueList - the list to be filled with values, can have any size.

getQuick

public abstract float getQuick(int row,
                               int column)
Returns the matrix cell value at coordinate [row,column].

Provided with invalid parameters this method may return invalid objects without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): 0 <= column < columns() && 0 <= row < rows().

Parameters:
row - the index of the row-coordinate.
column - the index of the column-coordinate.
Returns:
the value at the specified coordinate.

like

public FloatMatrix2D like()
Construct and returns a new empty matrix of the same dynamic type as the receiver, having the same number of rows and columns. For example, if the receiver is an instance of type DenseFloatMatrix2D the new matrix must also be of type DenseFloatMatrix2D, if the receiver is an instance of type SparseFloatMatrix2D the new matrix must also be of type SparseFloatMatrix2D, etc. In general, the new matrix should have internal parametrization as similar as possible.

Returns:
a new empty matrix of the same dynamic type.

like

public abstract FloatMatrix2D like(int rows,
                                   int columns)
Construct and returns a new empty matrix of the same dynamic type as the receiver, having the specified number of rows and columns. For example, if the receiver is an instance of type DenseFloatMatrix2D the new matrix must also be of type DenseFloatMatrix2D, if the receiver is an instance of type SparseFloatMatrix2D the new matrix must also be of type SparseFloatMatrix2D, etc. In general, the new matrix should have internal parametrization as similar as possible.

Parameters:
rows - the number of rows the matrix shall have.
columns - the number of columns the matrix shall have.
Returns:
a new empty matrix of the same dynamic type.

like1D

public abstract FloatMatrix1D like1D(int size)
Construct and returns a new 1-d matrix of the corresponding dynamic type, entirelly independent of the receiver. For example, if the receiver is an instance of type DenseFloatMatrix2D the new matrix must be of type DenseFloatMatrix1D, if the receiver is an instance of type SparseFloatMatrix2D the new matrix must be of type SparseFloatMatrix1D, etc.

Parameters:
size - the number of cells the matrix shall have.
Returns:
a new matrix of the corresponding dynamic type.

getMaxLocation

public float[] getMaxLocation()
Return the maximum value of this matrix together with its location

Returns:
maximum_value, row_location, column_location };

getMinLocation

public float[] getMinLocation()
Return the minimum value of this matrix together with its location

Returns:
minimum_value, row_location, column_location};

normalize

public void normalize()
Normalizes this matrix, i.e. makes the sum of all elements equal to 1.0 If the matrix contains negative elements then all the values are shifted to ensure non-negativity.


set

public void set(int row,
                int column,
                float value)
Sets the matrix cell at coordinate [row,column] to the specified value.

Parameters:
row - the index of the row-coordinate.
column - the index of the column-coordinate.
value - the value to be filled into the specified cell.
Throws:
IndexOutOfBoundsException - if column<0 || column>=columns() || row<0 || row>=rows()

setQuick

public abstract void setQuick(int row,
                              int column,
                              float value)
Sets the matrix cell at coordinate [row,column] to the specified value.

Provided with invalid parameters this method may access illegal indexes without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): 0 <= column < columns() && 0 <= row < rows().

Parameters:
row - the index of the row-coordinate.
column - the index of the column-coordinate.
value - the value to be filled into the specified cell.

toArray

public float[][] toArray()
Constructs and returns a 2-dimensional array containing the cell values. The returned array values has the form values[row][column] and has the same number of rows and columns as the receiver.

The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.

Returns:
an array filled with the values of the cells.

toString

public String toString()
Returns a string representation using default formatting.

Overrides:
toString in class Object
See Also:
FloatFormatter

vectorize

public abstract FloatMatrix1D vectorize()
Returns a vector obtained by stacking the columns of the matrix on top of one another.

Returns:
a vector of columns of this matrix.

viewColumn

public FloatMatrix1D viewColumn(int column)
Constructs and returns a new slice view representing the rows of the given column. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa. To obtain a slice view on subranges, construct a sub-ranging view ( viewPart(...)), then apply this method to the sub-range view.

Example:

2 x 3 matrix:
1, 2, 3
4, 5, 6
viewColumn(0) ==> Matrix1D of size 2:
1, 4

Parameters:
column - the column to fix.
Returns:
a new slice view.
Throws:
IndexOutOfBoundsException - if column < 0 || column >= columns().
See Also:
viewRow(int)

viewColumnFlip

public FloatMatrix2D viewColumnFlip()
Constructs and returns a new flip view along the column axis. What used to be column 0 is now column columns()-1, ..., what used to be column columns()-1 is now column 0. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.

Example:

2 x 3 matrix:
1, 2, 3
4, 5, 6
columnFlip ==> 2 x 3 matrix:
3, 2, 1
6, 5, 4
columnFlip ==> 2 x 3 matrix:
1, 2, 3
4, 5, 6

Returns:
a new flip view.
See Also:
viewRowFlip()

viewDice

public FloatMatrix2D viewDice()
Constructs and returns a new dice (transposition) view; Swaps axes; example: 3 x 4 matrix --> 4 x 3 matrix. The view has both dimensions exchanged; what used to be columns become rows, what used to be rows become columns. In other words: view.get(row,column)==this.get(column,row). This is a zero-copy transposition, taking O(1), i.e. constant time. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa. Use idioms like result = viewDice(A).copy() to generate an independent transposed matrix.

Example:

2 x 3 matrix:
1, 2, 3
4, 5, 6
transpose ==> 3 x 2 matrix:
1, 4
2, 5
3, 6
transpose ==> 2 x 3 matrix:
1, 2, 3
4, 5, 6

Returns:
a new dice view.

viewPart

public FloatMatrix2D viewPart(int row,
                              int column,
                              int height,
                              int width)
Constructs and returns a new sub-range view that is a height x width sub matrix starting at [row,column]. Operations on the returned view can only be applied to the restricted range. Any attempt to access coordinates not contained in the view will throw an IndexOutOfBoundsException.

Note that the view is really just a range restriction: The returned matrix is backed by this matrix, so changes in the returned matrix are reflected in this matrix, and vice-versa.

The view contains the cells from [row,column] to [row+height-1,column+width-1], all inclusive. and has view.rows() == height; view.columns() == width;. A view's legal coordinates are again zero based, as usual. In other words, legal coordinates of the view range from [0,0] to [view.rows()-1==height-1,view.columns()-1==width-1]. As usual, any attempt to access a cell at a coordinate column<0 || column>=view.columns() || row<0 || row>=view.rows() will throw an IndexOutOfBoundsException.

Parameters:
row - The index of the row-coordinate.
column - The index of the column-coordinate.
height - The height of the box.
width - The width of the box.
Returns:
the new view.
Throws:
IndexOutOfBoundsException - if column<0 || width<0 || column+width>columns() || row<0 || height<0 || row+height>rows()

viewRow

public FloatMatrix1D viewRow(int row)
Constructs and returns a new slice view representing the columns of the given row. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa. To obtain a slice view on subranges, construct a sub-ranging view ( viewPart(...)), then apply this method to the sub-range view.

Example:

2 x 3 matrix:
1, 2, 3
4, 5, 6
viewRow(0) ==> Matrix1D of size 3:
1, 2, 3

Parameters:
row - the row to fix.
Returns:
a new slice view.
Throws:
IndexOutOfBoundsException - if row < 0 || row >= rows().
See Also:
viewColumn(int)

viewRowFlip

public FloatMatrix2D viewRowFlip()
Constructs and returns a new flip view along the row axis. What used to be row 0 is now row rows()-1, ..., what used to be row rows()-1 is now row 0. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.

Example:

2 x 3 matrix:
1, 2, 3
4, 5, 6
rowFlip ==> 2 x 3 matrix:
4, 5, 6
1, 2, 3
rowFlip ==> 2 x 3 matrix:
1, 2, 3
4, 5, 6

Returns:
a new flip view.
See Also:
viewColumnFlip()

viewSelection

public FloatMatrix2D viewSelection(FloatMatrix1DProcedure condition)
Constructs and returns a new selection view that is a matrix holding all rows matching the given condition. Applies the condition to each row and takes only those row where condition.apply(viewRow(i)) yields true. To match columns, use a dice view.

Example:

   // extract and view all rows which have a value < threshold in the first column (representing "age")
   final float threshold = 16;
   matrix.viewSelection( 
      new FloatMatrix1DProcedure() {
         public final boolean apply(FloatMatrix1D m) { return m.get(0) < threshold; }
      }
   );
 
   // extract and view all rows with RMS < threshold
   // The RMS (Root-Mean-Square) is a measure of the average "size" of the elements of a data sequence.
   matrix = 0 1 2 3
   final float threshold = 0.5;
   matrix.viewSelection( 
      new FloatMatrix1DProcedure() {
         public final boolean apply(FloatMatrix1D m) { return Math.sqrt(m.aggregate(F.plus,F.square) / m.size()) < threshold; }
      }
   );
 
 
For further examples, see the package doc. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.

Parameters:
condition - The condition to be matched.
Returns:
the new view.

viewSelection

public FloatMatrix2D viewSelection(int[] rowIndexes,
                                   int[] columnIndexes)
Constructs and returns a new selection view that is a matrix holding the indicated cells. There holds view.rows() == rowIndexes.length, view.columns() == columnIndexes.length and view.get(i,j) == this.get(rowIndexes[i],columnIndexes[j]). Indexes can occur multiple times and can be in arbitrary order.

Example:

   this = 2 x 3 matrix:
   1, 2, 3
   4, 5, 6
   rowIndexes     = (0,1)
   columnIndexes  = (1,0,1,0)
   -->
   view = 2 x 4 matrix:
   2, 1, 2, 1
   5, 4, 5, 4
 
 
Note that modifying the index arguments after this call has returned has no effect on the view. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.

To indicate "all" rows or "all columns", simply set the respective parameter

Parameters:
rowIndexes - The rows of the cells that shall be visible in the new view. To indicate that all rows shall be visible, simply set this parameter to null.
columnIndexes - The columns of the cells that shall be visible in the new view. To indicate that all columns shall be visible, simply set this parameter to null.
Returns:
the new view.
Throws:
IndexOutOfBoundsException - if !(0 <= rowIndexes[i] < rows()) for any i=0..rowIndexes.length()-1.
IndexOutOfBoundsException - if !(0 <= columnIndexes[i] < columns()) for any i=0..columnIndexes.length()-1.

viewSelection

public FloatMatrix2D viewSelection(Set<int[]> indexes)

viewSorted

public FloatMatrix2D viewSorted(int column)
Sorts the matrix rows into ascending order, according to the natural ordering of the matrix values in the given column. This sort is guaranteed to be stable. For further information, see FloatSorting.sort(FloatMatrix2D,int) . For more advanced sorting functionality, see FloatSorting.

Returns:
a new sorted vector (matrix) view.
Throws:
IndexOutOfBoundsException - if column < 0 || column >= columns().

viewStrides

public FloatMatrix2D viewStrides(int rowStride,
                                 int columnStride)
Constructs and returns a new stride view which is a sub matrix consisting of every i-th cell. More specifically, the view has this.rows()/rowStride rows and this.columns()/columnStride columns holding cells this.get(i*rowStride,j*columnStride) for all i = 0..rows()/rowStride - 1, j = 0..columns()/columnStride - 1. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.

Parameters:
rowStride - the row step factor.
columnStride - the column step factor.
Returns:
a new view.
Throws:
IndexOutOfBoundsException - if rowStride<=0 || columnStride<=0.

zAssign8Neighbors

public void zAssign8Neighbors(FloatMatrix2D B,
                              Float9Function function)
8 neighbor stencil transformation. For efficient finite difference operations. Applies a function to a moving 3 x 3 window. Does nothing if rows() < 3 || columns() < 3.
   B[i,j] = function.apply(
      A[i-1,j-1], A[i-1,j], A[i-1,j+1],
      A[i,  j-1], A[i,  j], A[i,  j+1],
      A[i+1,j-1], A[i+1,j], A[i+1,j+1]
      )
 
   x x x -     - x x x     - - - - 
   x o x -     - x o x     - - - - 
   x x x -     - x x x ... - x x x 
   - - - -     - - - -     - x o x 
   - - - -     - - - -     - x x x
 
 
Make sure that cells of this and B do not overlap. In case of overlapping views, behaviour is unspecified.

Example:

 
 final float alpha = 0.25; final float beta = 0.75; // 8 neighbors
 cern.colt.function.Float9Function f = new
 cern.colt.function.Float9Function() {    public final
 float apply(       float a00, float a01,
 float a02,       float a10, float a11,
 float a12,       float a20, float a21,
 float a22) {
          return beta*a11 +
 alpha*(a00+a01+a02 + a10+a12 + a20+a21+a22);
       } }; A.zAssign8Neighbors(B,f); // 4
 neighbors cern.colt.function.Float9Function g = new
 cern.colt.function.Float9Function() {    public final
 float apply(       float a00, float a01,
 float a02,       float a10, float a11,
 float a12,       float a20, float a21,
 float a22) {       return beta*a11 +
 alpha*(a01+a10+a12+a21);    } C.zAssign8Neighbors(B,g); //
 fast, even though it doesn't look like it };
 
 

Parameters:
B - the matrix to hold the results.
function - the function to be applied to the 9 cells.
Throws:
NullPointerException - if function==null.
IllegalArgumentException - if rows() != B.rows() || columns() != B.columns().

zMult

public FloatMatrix1D zMult(FloatMatrix1D y,
                           FloatMatrix1D z)
Linear algebraic matrix-vector multiplication; z = A * y; Equivalent to return A.zMult(y,z,1,0);


zMult

public FloatMatrix1D zMult(FloatMatrix1D y,
                           FloatMatrix1D z,
                           float alpha,
                           float beta,
                           boolean transposeA)
Linear algebraic matrix-vector multiplication; z = alpha * A * y + beta*z. z[i] = alpha*Sum(A[i,j] * y[j]) + beta*z[i], i=0..A.rows()-1, j=0..y.size()-1 . Where A == this.
Note: Matrix shape conformance is checked after potential transpositions.

Parameters:
y - the source vector.
z - the vector where results are to be stored. Set this parameter to null to indicate that a new result vector shall be constructed.
Returns:
z (for convenience only).
Throws:
IllegalArgumentException - if A.columns() != y.size() || A.rows() > z.size()).

zMult

public FloatMatrix2D zMult(FloatMatrix2D B,
                           FloatMatrix2D C)
Linear algebraic matrix-matrix multiplication; C = A x B; Equivalent to A.zMult(B,C,1,0,false,false).


zMult

public FloatMatrix2D zMult(FloatMatrix2D B,
                           FloatMatrix2D C,
                           float alpha,
                           float beta,
                           boolean transposeA,
                           boolean transposeB)
Linear algebraic matrix-matrix multiplication; C = alpha * A x B + beta*C. C[i,j] = alpha*Sum(A[i,k] * B[k,j]) + beta*C[i,j], k=0..n-1.
Matrix shapes: A(m x n), B(n x p), C(m x p).
Note: Matrix shape conformance is checked after potential transpositions.

Parameters:
B - the second source matrix.
C - the matrix where results are to be stored. Set this parameter to null to indicate that a new result matrix shall be constructed.
Returns:
C (for convenience only).
Throws:
IllegalArgumentException - if B.rows() != A.columns().
IllegalArgumentException - if C.rows() != A.rows() || C.columns() != B.columns().
IllegalArgumentException - if A == C || B == C.

zSum

public float zSum()
Returns the sum of all cells; Sum( x[i,j] ).

Returns:
the sum.

Parallel Colt 0.7.2

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