Parallel Colt 0.7.2

cern.colt.matrix.tfloat.impl
Class DenseFloatMatrix3D

java.lang.Object
  extended by cern.colt.PersistentObject
      extended by cern.colt.matrix.AbstractMatrix
          extended by cern.colt.matrix.AbstractMatrix3D
              extended by cern.colt.matrix.tfloat.FloatMatrix3D
                  extended by cern.colt.matrix.tfloat.impl.DenseFloatMatrix3D
All Implemented Interfaces:
Serializable, Cloneable

public class DenseFloatMatrix3D
extends FloatMatrix3D

Dense 3-d matrix holding float elements. First see the package summary and javadoc tree view to get the broad picture.

Implementation:

Internally holds one single contiguous one-dimensional array, addressed in (in decreasing order of significance): slice major, row major, column major. Note that this implementation is not synchronized.

Memory requirements:

memory [bytes] = 8*slices()*rows()*columns(). Thus, a 100*100*100 matrix uses 8 MB.

Time complexity:

O(1) (i.e. constant time) for the basic operations get, getQuick, set, setQuick and size,

Applications demanding utmost speed can exploit knowledge about the internal addressing. Setting/getting values in a loop slice-by-slice, row-by-row, column-by-column is quicker than, for example, column-by-column, row-by-row, slice-by-slice. Thus

 for (int slice = 0; slice < slices; slice++) {
     for (int row = 0; row < rows; row++) {
         for (int column = 0; column < columns; column++) {
             matrix.setQuick(slice, row, column, someValue);
         }
     }
 }
 
is quicker than
 for (int column = 0; column < columns; column++) {
     for (int row = 0; row < rows; row++) {
         for (int slice = 0; slice < slices; slice++) {
             matrix.setQuick(slice, row, column, someValue);
         }
     }
 }
 

Version:
1.0, 09/24/99
Author:
wolfgang.hoschek@cern.ch, Piotr Wendykier (piotr.wendykier@gmail.com)
See Also:
Serialized Form

Constructor Summary
DenseFloatMatrix3D(float[][][] values)
          Constructs a matrix with a copy of the given values.
DenseFloatMatrix3D(int slices, int rows, int columns)
          Constructs a matrix with a given number of slices, rows and columns.
DenseFloatMatrix3D(int slices, int rows, int columns, float[] elements, int sliceZero, int rowZero, int columnZero, int sliceStride, int rowStride, int columnStride, boolean isView)
          Constructs a view with the given parameters.
 
Method Summary
 float aggregate(FloatFloatFunction aggr, FloatFunction f)
          Applies a function to each cell and aggregates the results.
 float aggregate(FloatFloatFunction aggr, FloatFunction f, FloatProcedure cond)
          Applies a function to each cell that satisfies a condition and aggregates the results.
 float aggregate(FloatFloatFunction aggr, FloatFunction f, IntArrayList sliceList, IntArrayList rowList, IntArrayList columnList)
          Applies a function to all cells with a given indexes and aggregates the results.
 float aggregate(FloatMatrix3D other, FloatFloatFunction aggr, FloatFloatFunction f)
          Applies a function to each corresponding cell of two matrices and aggregates the results.
 FloatMatrix3D assign(float value)
          Sets all cells to the state specified by value.
 FloatMatrix3D assign(float[] values)
          Sets all cells to the state specified by values.
 FloatMatrix3D assign(float[][][] values)
          Sets all cells to the state specified by values.
 FloatMatrix3D assign(FloatFunction function)
          Assigns the result of a function to each cell; x[slice,row,col] = function(x[slice,row,col]).
 FloatMatrix3D assign(FloatMatrix3D source)
          Replaces all cell values of the receiver with the values of another matrix.
 FloatMatrix3D assign(FloatMatrix3D y, FloatFloatFunction function)
          Assigns the result of a function to each cell; x[row,col] = function(x[row,col],y[row,col]).
 FloatMatrix3D assign(FloatMatrix3D y, FloatFloatFunction function, IntArrayList sliceList, IntArrayList rowList, IntArrayList columnList)
          Assigns the result of a function to all cells with a given indexes
 FloatMatrix3D assign(FloatProcedure cond, float value)
          Assigns a value to all cells that satisfy a condition.
 FloatMatrix3D assign(FloatProcedure cond, FloatFunction f)
          Assigns the result of a function to all cells that satisfy a condition.
 int cardinality()
          Returns the number of cells having non-zero values; ignores tolerance.
 void dct2Slices(boolean scale)
          Computes the 2D discrete cosine transform (DCT-II) of each slice of this matrix.
 void dct3(boolean scale)
          Computes the 3D discrete cosine transform (DCT-II) of this matrix.
 void dht2Slices()
          Computes the 2D discrete Hartley transform (DHT) of each slice of this matrix.
 void dht3()
          Computes the 3D discrete Hartley transform (DHT) of this matrix.
 void dst2Slices(boolean scale)
          Computes the 2D discrete sine transform (DST-II) of each slice of this matrix.
 void dst3(boolean scale)
          Computes the 3D discrete sine transform (DST-II) of this matrix.
 float[] elements()
          Returns the elements of this matrix.
 void fft3()
          Computes the 3D discrete Fourier transform (DFT) of this matrix.
 DenseFComplexMatrix3D getFft2Slices()
          Returns new complex matrix which is the 2D discrete Fourier transform (DFT) of each slice of this matrix.
 DenseFComplexMatrix3D getFft3()
          Returns new complex matrix which is the 3D discrete Fourier transform (DFT) of this matrix.
 DenseFComplexMatrix3D getIfft2Slices(boolean scale)
          Returns new complex matrix which is the 2D inverse of the discrete Fourier transform (IDFT) of each slice of this matrix.
 DenseFComplexMatrix3D getIfft3(boolean scale)
          Returns new complex matrix which is the 3D inverse of the discrete Fourier transform (IDFT) of this matrix.
 float[] getMaxLocation()
          Return maximum value of this matrix together with its location
 float[] getMinLocation()
          Returns minimum value of this matrix together with its location
 void getNegativeValues(IntArrayList sliceList, IntArrayList rowList, IntArrayList columnList, FloatArrayList valueList)
          Fills the coordinates and values of cells having negative values into the specified lists.
 void getNonZeros(IntArrayList sliceList, IntArrayList rowList, IntArrayList columnList, FloatArrayList valueList)
          Fills the coordinates and values of cells having non-zero values into the specified lists.
 void getPositiveValues(IntArrayList sliceList, IntArrayList rowList, IntArrayList columnList, FloatArrayList valueList)
          Fills the coordinates and values of cells having positive values into the specified lists.
 float getQuick(int slice, int row, int column)
          Returns the matrix cell value at coordinate [slice,row,column].
 void idct2Slices(boolean scale)
          Computes the 2D inverse of the discrete cosine transform (DCT-III) of each slice of this matrix.
 void idct3(boolean scale)
          Computes the 3D inverse of the discrete cosine transform (DCT-III) of this matrix.
 void idht2Slices(boolean scale)
          Computes the 2D inverse of the discrete Hartley transform (IDHT) of each slice of this matrix.
 void idht3(boolean scale)
          Computes the 3D inverse of the discrete Hartley transform (IDHT) of this matrix.
 void idst2Slices(boolean scale)
          Computes the 2D inverse of the discrete sine transform (DST-III) of each slice of this matrix.
 void idst3(boolean scale)
          Computes the 3D inverse of the discrete sine transform (DST-III) of this matrix.
 void ifft3(boolean scale)
          Computes the 3D inverse of the discrete Fourier transform (IDFT) of this matrix.
 long index(int slice, int row, int column)
          Returns the position of the given coordinate within the (virtual or non-virtual) internal 1-dimensional array.
 FloatMatrix3D like(int slices, int rows, int columns)
          Construct and returns a new empty matrix of the same dynamic type as the receiver, having the specified number of slices, rows and columns.
 void setQuick(int slice, int row, int column, float value)
          Sets the matrix cell at coordinate [slice,row,column] to the specified value.
 float[][][] toArray()
          Constructs and returns a 2-dimensional array containing the cell values.
 FloatMatrix1D vectorize()
          Returns a vector obtained by stacking the columns of each slice of the matrix on top of one another.
 void zAssign27Neighbors(FloatMatrix3D B, Float27Function function)
          27 neighbor stencil transformation.
 float zSum()
          Returns the sum of all cells; Sum( x[i,j,k] ).
 
Methods inherited from class cern.colt.matrix.tfloat.FloatMatrix3D
copy, equals, equals, get, like, normalize, set, toString, viewColumn, viewColumnFlip, viewDice, viewPart, viewRow, viewRowFlip, viewSelection, viewSelection, viewSlice, viewSliceFlip, viewSorted, viewStrides
 
Methods inherited from class cern.colt.matrix.AbstractMatrix3D
checkShape, checkShape, columns, columnStride, rows, rowStride, size, slices, sliceStride, toStringShort
 
Methods inherited from class cern.colt.matrix.AbstractMatrix
ensureCapacity, isView, trimToSize
 
Methods inherited from class cern.colt.PersistentObject
clone
 
Methods inherited from class java.lang.Object
getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

DenseFloatMatrix3D

public DenseFloatMatrix3D(float[][][] values)
Constructs a matrix with a copy of the given values. values is required to have the form values[slice][row][column] and have exactly the same number of rows in in every slice and exactly the same number of columns in in every row.

The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.

Parameters:
values - The values to be filled into the new matrix.
Throws:
IllegalArgumentException - if for any 1 <= slice < values.length: values[slice].length != values[slice-1].length .
IllegalArgumentException - if for any 1 <= row < values[0].length: values[slice][row].length != values[slice][row-1].length .

DenseFloatMatrix3D

public DenseFloatMatrix3D(int slices,
                          int rows,
                          int columns)
Constructs a matrix with a given number of slices, rows and columns. All entries are initially 0.

Parameters:
slices - the number of slices the matrix shall have.
rows - the number of rows the matrix shall have.
columns - the number of columns the matrix shall have.
Throws:
IllegalArgumentException - if (float)slices*columns*rows > Integer.MAX_VALUE.
IllegalArgumentException - if slices<0 || rows<0 || columns<0.

DenseFloatMatrix3D

public DenseFloatMatrix3D(int slices,
                          int rows,
                          int columns,
                          float[] elements,
                          int sliceZero,
                          int rowZero,
                          int columnZero,
                          int sliceStride,
                          int rowStride,
                          int columnStride,
                          boolean isView)
Constructs a view with the given parameters.

Parameters:
slices - the number of slices the matrix shall have.
rows - the number of rows the matrix shall have.
columns - the number of columns the matrix shall have.
elements - the cells.
sliceZero - the position of the first element.
rowZero - the position of the first element.
columnZero - the position of the first element.
sliceStride - the number of elements between two slices, i.e. index(k+1,i,j)-index(k,i,j).
rowStride - the number of elements between two rows, i.e. index(k,i+1,j)-index(k,i,j).
columnStride - the number of elements between two columns, i.e. index(k,i,j+1)-index(k,i,j).
isView - if true then a matrix view is constructed
Throws:
IllegalArgumentException - if (float)slices*columns*rows > Integer.MAX_VALUE.
IllegalArgumentException - if slices<0 || rows<0 || columns<0.
Method Detail

aggregate

public float aggregate(FloatFloatFunction aggr,
                       FloatFunction f)
Description copied from class: FloatMatrix3D
Applies a function to each cell and aggregates the results. Returns a value v such that v==a(size()) where a(i) == aggr( a(i-1), f(get(slice,row,column)) ) and terminators are a(1) == f(get(0,0,0)), a(0)==Float.NaN.

Example:

   cern.jet.math.Functions F = cern.jet.math.Functions.functions;
   2 x 2 x 2 matrix
   0 1
   2 3
 
   4 5
   6 7
 
   // Sum( x[slice,row,col]*x[slice,row,col] ) 
   matrix.aggregate(F.plus,F.square);
   --> 140
 
 
For further examples, see the package doc.

Overrides:
aggregate in class FloatMatrix3D
Parameters:
aggr - an aggregation function taking as first argument the current aggregation and as second argument the transformed current cell value.
f - a function transforming the current cell value.
Returns:
the aggregated measure.
See Also:
FloatFunctions

aggregate

public float aggregate(FloatFloatFunction aggr,
                       FloatFunction f,
                       FloatProcedure cond)
Description copied from class: FloatMatrix3D
Applies a function to each cell that satisfies a condition and aggregates the results.

Overrides:
aggregate in class FloatMatrix3D
Parameters:
aggr - an aggregation function taking as first argument the current aggregation and as second argument the transformed current cell value.
f - a function transforming the current cell value.
cond - a condition.
Returns:
the aggregated measure.
See Also:
FloatFunctions

aggregate

public float aggregate(FloatFloatFunction aggr,
                       FloatFunction f,
                       IntArrayList sliceList,
                       IntArrayList rowList,
                       IntArrayList columnList)
Description copied from class: FloatMatrix3D
Applies a function to all cells with a given indexes and aggregates the results.

Overrides:
aggregate in class FloatMatrix3D
Parameters:
aggr - an aggregation function taking as first argument the current aggregation and as second argument the transformed current cell value.
f - a function transforming the current cell value.
sliceList - slice indexes.
rowList - row indexes.
columnList - column indexes.
Returns:
the aggregated measure.
See Also:
FloatFunctions

aggregate

public float aggregate(FloatMatrix3D other,
                       FloatFloatFunction aggr,
                       FloatFloatFunction f)
Description copied from class: FloatMatrix3D
Applies a function to each corresponding cell of two matrices and aggregates the results. Returns a value v such that v==a(size()) where a(i) == aggr( a(i-1), f(get(slice,row,column),other.get(slice,row,column)) ) and terminators are a(1) == f(get(0,0,0),other.get(0,0,0)), a(0)==Float.NaN.

Example:

   cern.jet.math.Functions F = cern.jet.math.Functions.functions;
   x = 2 x 2 x 2 matrix
   0 1
   2 3
 
   4 5
   6 7
 
   y = 2 x 2 x 2 matrix
   0 1
   2 3
 
   4 5
   6 7
 
   // Sum( x[slice,row,col] * y[slice,row,col] ) 
   x.aggregate(y, F.plus, F.mult);
   --> 140
 
   // Sum( (x[slice,row,col] + y[slice,row,col])ˆ2 )
   x.aggregate(y, F.plus, F.chain(F.square,F.plus));
   --> 560
 
 
For further examples, see the package doc.

Overrides:
aggregate in class FloatMatrix3D
aggr - an aggregation function taking as first argument the current aggregation and as second argument the transformed current cell values.
f - a function transforming the current cell values.
Returns:
the aggregated measure.
See Also:
FloatFunctions

assign

public FloatMatrix3D assign(FloatFunction function)
Description copied from class: FloatMatrix3D
Assigns the result of a function to each cell; x[slice,row,col] = function(x[slice,row,col]).

Example:

   matrix = 1 x 2 x 2 matrix
   0.5 1.5      
   2.5 3.5
 
   // change each cell to its sine
   matrix.assign(cern.jet.math.Functions.sin);
   -->
   1 x 2 x 2 matrix
   0.479426  0.997495 
   0.598472 -0.350783
 
 
For further examples, see the package doc.

Overrides:
assign in class FloatMatrix3D
Parameters:
function - a function object taking as argument the current cell's value.
Returns:
this (for convenience only).
See Also:
FloatFunctions

assign

public FloatMatrix3D assign(float value)
Description copied from class: FloatMatrix3D
Sets all cells to the state specified by value.

Overrides:
assign in class FloatMatrix3D
Parameters:
value - the value to be filled into the cells.
Returns:
this (for convenience only).

assign

public FloatMatrix3D assign(float[] values)
Description copied from class: FloatMatrix3D
Sets all cells to the state specified by values. values is required to have the form values[slice*row*column].

The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.

Overrides:
assign in class FloatMatrix3D
Parameters:
values - the values to be filled into the cells.
Returns:
this (for convenience only).

assign

public FloatMatrix3D assign(float[][][] values)
Description copied from class: FloatMatrix3D
Sets all cells to the state specified by values. values is required to have the form values[slice][row][column] and have exactly the same number of slices, rows and columns as the receiver.

The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.

Overrides:
assign in class FloatMatrix3D
Parameters:
values - the values to be filled into the cells.
Returns:
this (for convenience only).

assign

public FloatMatrix3D assign(FloatProcedure cond,
                            FloatFunction f)
Description copied from class: FloatMatrix3D
Assigns the result of a function to all cells that satisfy a condition.

Overrides:
assign in class FloatMatrix3D
Parameters:
cond - a condition.
f - a function object.
Returns:
this (for convenience only).
See Also:
FloatFunctions

assign

public FloatMatrix3D assign(FloatProcedure cond,
                            float value)
Description copied from class: FloatMatrix3D
Assigns a value to all cells that satisfy a condition.

Overrides:
assign in class FloatMatrix3D
Parameters:
cond - a condition.
value - a value.
Returns:
this (for convenience only).

assign

public FloatMatrix3D assign(FloatMatrix3D source)
Description copied from class: FloatMatrix3D
Replaces all cell values of the receiver with the values of another matrix. Both matrices must have the same number of slices, rows and columns. If both matrices share the same cells (as is the case if they are views derived from the same matrix) and intersect in an ambiguous way, then replaces as if using an intermediate auxiliary deep copy of other.

Overrides:
assign in class FloatMatrix3D
Parameters:
source - the source matrix to copy from (may be identical to the receiver).
Returns:
this (for convenience only).

assign

public FloatMatrix3D assign(FloatMatrix3D y,
                            FloatFloatFunction function)
Description copied from class: FloatMatrix3D
Assigns the result of a function to each cell; x[row,col] = function(x[row,col],y[row,col]).

Example:

   // assign x[row,col] = x[row,col]<sup>y[row,col]</sup>
   m1 = 1 x 2 x 2 matrix 
   0 1 
   2 3
 
   m2 = 1 x 2 x 2 matrix 
   0 2 
   4 6
 
   m1.assign(m2, cern.jet.math.Functions.pow);
   -->
   m1 == 1 x 2 x 2 matrix
   1   1 
   16 729
 
 
For further examples, see the package doc.

Overrides:
assign in class FloatMatrix3D
Parameters:
y - the secondary matrix to operate on.
function - a function object taking as first argument the current cell's value of this, and as second argument the current cell's value of y,
Returns:
this (for convenience only).
See Also:
FloatFunctions

assign

public FloatMatrix3D assign(FloatMatrix3D y,
                            FloatFloatFunction function,
                            IntArrayList sliceList,
                            IntArrayList rowList,
                            IntArrayList columnList)
Description copied from class: FloatMatrix3D
Assigns the result of a function to all cells with a given indexes

Overrides:
assign in class FloatMatrix3D
Parameters:
y - the secondary matrix to operate on.
function - a function object taking as first argument the current cell's value of this, and as second argument the current cell's value of y, *
sliceList - slice indexes.
rowList - row indexes.
columnList - column indexes.
Returns:
this (for convenience only).
See Also:
FloatFunctions

cardinality

public int cardinality()
Description copied from class: FloatMatrix3D
Returns the number of cells having non-zero values; ignores tolerance.

Overrides:
cardinality in class FloatMatrix3D
Returns:
the number of cells having non-zero values.

dct2Slices

public void dct2Slices(boolean scale)
Computes the 2D discrete cosine transform (DCT-II) of each slice of this matrix.

Parameters:
scale - if true then scaling is performed
Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

dht3

public void dht3()
Computes the 3D discrete Hartley transform (DHT) of this matrix.

Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

dht2Slices

public void dht2Slices()
Computes the 2D discrete Hartley transform (DHT) of each slice of this matrix.

Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

dct3

public void dct3(boolean scale)
Computes the 3D discrete cosine transform (DCT-II) of this matrix.

Parameters:
scale - if true then scaling is performed
Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

dst2Slices

public void dst2Slices(boolean scale)
Computes the 2D discrete sine transform (DST-II) of each slice of this matrix.

Parameters:
scale - if true then scaling is performed
Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

dst3

public void dst3(boolean scale)
Computes the 3D discrete sine transform (DST-II) of this matrix.

Parameters:
scale - if true then scaling is performed
Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

elements

public float[] elements()
Description copied from class: FloatMatrix3D
Returns the elements of this matrix.

Specified by:
elements in class FloatMatrix3D
Returns:
the elements

fft3

public void fft3()
Computes the 3D discrete Fourier transform (DFT) of this matrix. The physical layout of the output data is as follows:
 this[k1][k2][2*k3] = Re[k1][k2][k3]
                 = Re[(n1-k1)%n1][(n2-k2)%n2][n3-k3], 
 this[k1][k2][2*k3+1] = Im[k1][k2][k3]
                   = -Im[(n1-k1)%n1][(n2-k2)%n2][n3-k3], 
     0<=k1<n1, 0<=k2<n2, 0<k3<n3/2, 
 this[k1][k2][0] = Re[k1][k2][0]
              = Re[(n1-k1)%n1][n2-k2][0], 
 this[k1][k2][1] = Im[k1][k2][0]
              = -Im[(n1-k1)%n1][n2-k2][0], 
 this[k1][n2-k2][1] = Re[(n1-k1)%n1][k2][n3/2]
                 = Re[k1][n2-k2][n3/2], 
 this[k1][n2-k2][0] = -Im[(n1-k1)%n1][k2][n3/2]
                 = Im[k1][n2-k2][n3/2], 
     0<=k1<n1, 0<k2<n2/2, 
 this[k1][0][0] = Re[k1][0][0]
             = Re[n1-k1][0][0], 
 this[k1][0][1] = Im[k1][0][0]
             = -Im[n1-k1][0][0], 
 this[k1][n2/2][0] = Re[k1][n2/2][0]
                = Re[n1-k1][n2/2][0], 
 this[k1][n2/2][1] = Im[k1][n2/2][0]
                = -Im[n1-k1][n2/2][0], 
 this[n1-k1][0][1] = Re[k1][0][n3/2]
                = Re[n1-k1][0][n3/2], 
 this[n1-k1][0][0] = -Im[k1][0][n3/2]
                = Im[n1-k1][0][n3/2], 
 this[n1-k1][n2/2][1] = Re[k1][n2/2][n3/2]
                   = Re[n1-k1][n2/2][n3/2], 
 this[n1-k1][n2/2][0] = -Im[k1][n2/2][n3/2]
                   = Im[n1-k1][n2/2][n3/2], 
     0<k1<n1/2, 
 this[0][0][0] = Re[0][0][0], 
 this[0][0][1] = Re[0][0][n3/2], 
 this[0][n2/2][0] = Re[0][n2/2][0], 
 this[0][n2/2][1] = Re[0][n2/2][n3/2], 
 this[n1/2][0][0] = Re[n1/2][0][0], 
 this[n1/2][0][1] = Re[n1/2][0][n3/2], 
 this[n1/2][n2/2][0] = Re[n1/2][n2/2][0], 
 this[n1/2][n2/2][1] = Re[n1/2][n2/2][n3/2]
 
This method computes only half of the elements of the real transform. The other half satisfies the symmetry condition. If you want the full real forward transform, use getFft3. To get back the original data, use ifft3.

Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

getFft2Slices

public DenseFComplexMatrix3D getFft2Slices()
Returns new complex matrix which is the 2D discrete Fourier transform (DFT) of each slice of this matrix.

Returns:
the 2D discrete Fourier transform (DFT) of each slice of this matrix.
Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

getFft3

public DenseFComplexMatrix3D getFft3()
Returns new complex matrix which is the 3D discrete Fourier transform (DFT) of this matrix.

Returns:
the 3D discrete Fourier transform (DFT) of this matrix.
Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

getIfft2Slices

public DenseFComplexMatrix3D getIfft2Slices(boolean scale)
Returns new complex matrix which is the 2D inverse of the discrete Fourier transform (IDFT) of each slice of this matrix.

Parameters:
scale - if true then scaling is performed
Returns:
the 2D inverse of the discrete Fourier transform (IDFT) of each slice of this matrix.
Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

getIfft3

public DenseFComplexMatrix3D getIfft3(boolean scale)
Returns new complex matrix which is the 3D inverse of the discrete Fourier transform (IDFT) of this matrix.

Parameters:
scale - if true then scaling is performed
Returns:
the 3D inverse of the discrete Fourier transform (IDFT) of this matrix.
Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

getNegativeValues

public void getNegativeValues(IntArrayList sliceList,
                              IntArrayList rowList,
                              IntArrayList columnList,
                              FloatArrayList valueList)
Description copied from class: FloatMatrix3D
Fills the coordinates and values of cells having negative values into the specified lists. Fills into the lists, starting at index 0. After this call returns the specified lists all have a new size, the number of non-zero values.

Overrides:
getNegativeValues in class FloatMatrix3D
Parameters:
sliceList - the list to be filled with slice indexes, can have any size.
rowList - the list to be filled with row indexes, can have any size.
columnList - the list to be filled with column indexes, can have any size.
valueList - the list to be filled with values, can have any size.

getNonZeros

public void getNonZeros(IntArrayList sliceList,
                        IntArrayList rowList,
                        IntArrayList columnList,
                        FloatArrayList valueList)
Description copied from class: FloatMatrix3D
Fills the coordinates and values of cells having non-zero values into the specified lists. Fills into the lists, starting at index 0. After this call returns the specified lists all have a new size, the number of non-zero values.

In general, fill order is unspecified. This implementation fill like: for (slice = 0..slices-1) for (row = 0..rows-1) for (column = 0..colums-1) do ... . However, subclasses are free to us any other order, even an order that may change over time as cell values are changed. (Of course, result lists indexes are guaranteed to correspond to the same cell). For an example, see FloatMatrix3D.getNonZeros(IntArrayList,IntArrayList,IntArrayList,FloatArrayList).

Overrides:
getNonZeros in class FloatMatrix3D
Parameters:
sliceList - the list to be filled with slice indexes, can have any size.
rowList - the list to be filled with row indexes, can have any size.
columnList - the list to be filled with column indexes, can have any size.
valueList - the list to be filled with values, can have any size.

getPositiveValues

public void getPositiveValues(IntArrayList sliceList,
                              IntArrayList rowList,
                              IntArrayList columnList,
                              FloatArrayList valueList)
Description copied from class: FloatMatrix3D
Fills the coordinates and values of cells having positive values into the specified lists. Fills into the lists, starting at index 0. After this call returns the specified lists all have a new size, the number of non-zero values.

Overrides:
getPositiveValues in class FloatMatrix3D
Parameters:
sliceList - the list to be filled with slice indexes, can have any size.
rowList - the list to be filled with row indexes, can have any size.
columnList - the list to be filled with column indexes, can have any size.
valueList - the list to be filled with values, can have any size.

getQuick

public float getQuick(int slice,
                      int row,
                      int column)
Description copied from class: FloatMatrix3D
Returns the matrix cell value at coordinate [slice,row,column].

Provided with invalid parameters this method may return invalid objects without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column().

Specified by:
getQuick in class FloatMatrix3D
Parameters:
slice - the index of the slice-coordinate.
row - the index of the row-coordinate.
column - the index of the column-coordinate.
Returns:
the value at the specified coordinate.

idct2Slices

public void idct2Slices(boolean scale)
Computes the 2D inverse of the discrete cosine transform (DCT-III) of each slice of this matrix.

Parameters:
scale - if true then scaling is performed
Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

idht3

public void idht3(boolean scale)
Computes the 3D inverse of the discrete Hartley transform (IDHT) of this matrix.

Parameters:
scale - if true then scaling is performed
Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

idht2Slices

public void idht2Slices(boolean scale)
Computes the 2D inverse of the discrete Hartley transform (IDHT) of each slice of this matrix.

Parameters:
scale - if true then scaling is performed
Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

idct3

public void idct3(boolean scale)
Computes the 3D inverse of the discrete cosine transform (DCT-III) of this matrix.

Parameters:
scale - if true then scaling is performed
Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

idst2Slices

public void idst2Slices(boolean scale)
Computes the 2D inverse of the discrete sine transform (DST-III) of each slice of this matrix.

Parameters:
scale - if true then scaling is performed
Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

idst3

public void idst3(boolean scale)
Computes the 3D inverse of the discrete sine transform (DST-III) of this matrix.

Parameters:
scale - if true then scaling is performed
Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

ifft3

public void ifft3(boolean scale)
Computes the 3D inverse of the discrete Fourier transform (IDFT) of this matrix. The physical layout of the input data has to be as follows:
 this[k1][k2][2*k3] = Re[k1][k2][k3]
                 = Re[(n1-k1)%n1][(n2-k2)%n2][n3-k3], 
 this[k1][k2][2*k3+1] = Im[k1][k2][k3]
                   = -Im[(n1-k1)%n1][(n2-k2)%n2][n3-k3], 
     0<=k1<n1, 0<=k2<n2, 0<k3<n3/2, 
 this[k1][k2][0] = Re[k1][k2][0]
              = Re[(n1-k1)%n1][n2-k2][0], 
 this[k1][k2][1] = Im[k1][k2][0]
              = -Im[(n1-k1)%n1][n2-k2][0], 
 this[k1][n2-k2][1] = Re[(n1-k1)%n1][k2][n3/2]
                 = Re[k1][n2-k2][n3/2], 
 this[k1][n2-k2][0] = -Im[(n1-k1)%n1][k2][n3/2]
                 = Im[k1][n2-k2][n3/2], 
     0<=k1<n1, 0<k2<n2/2, 
 this[k1][0][0] = Re[k1][0][0]
             = Re[n1-k1][0][0], 
 this[k1][0][1] = Im[k1][0][0]
             = -Im[n1-k1][0][0], 
 this[k1][n2/2][0] = Re[k1][n2/2][0]
                = Re[n1-k1][n2/2][0], 
 this[k1][n2/2][1] = Im[k1][n2/2][0]
                = -Im[n1-k1][n2/2][0], 
 this[n1-k1][0][1] = Re[k1][0][n3/2]
                = Re[n1-k1][0][n3/2], 
 this[n1-k1][0][0] = -Im[k1][0][n3/2]
                = Im[n1-k1][0][n3/2], 
 this[n1-k1][n2/2][1] = Re[k1][n2/2][n3/2]
                   = Re[n1-k1][n2/2][n3/2], 
 this[n1-k1][n2/2][0] = -Im[k1][n2/2][n3/2]
                   = Im[n1-k1][n2/2][n3/2], 
     0<k1<n1/2, 
 this[0][0][0] = Re[0][0][0], 
 this[0][0][1] = Re[0][0][n3/2], 
 this[0][n2/2][0] = Re[0][n2/2][0], 
 this[0][n2/2][1] = Re[0][n2/2][n3/2], 
 this[n1/2][0][0] = Re[n1/2][0][0], 
 this[n1/2][0][1] = Re[n1/2][0][n3/2], 
 this[n1/2][n2/2][0] = Re[n1/2][n2/2][0], 
 this[n1/2][n2/2][1] = Re[n1/2][n2/2][n3/2]
 
This method computes only half of the elements of the real transform. The other half satisfies the symmetry condition. If you want the full real inverse transform, use getIfft3.

Parameters:
scale - if true then scaling is performed
Throws:
IllegalArgumentException - if the slice size or the row size or the column size of this matrix is not a power of 2 number.

index

public long index(int slice,
                  int row,
                  int column)
Description copied from class: AbstractMatrix3D
Returns the position of the given coordinate within the (virtual or non-virtual) internal 1-dimensional array.

Overrides:
index in class AbstractMatrix3D
Parameters:
slice - the index of the slice-coordinate.
row - the index of the row-coordinate.
column - the index of the third-coordinate.

like

public FloatMatrix3D like(int slices,
                          int rows,
                          int columns)
Description copied from class: FloatMatrix3D
Construct and returns a new empty matrix of the same dynamic type as the receiver, having the specified number of slices, rows and columns. For example, if the receiver is an instance of type DenseFloatMatrix3D the new matrix must also be of type DenseFloatMatrix3D, if the receiver is an instance of type SparseFloatMatrix3D the new matrix must also be of type SparseFloatMatrix3D, etc. In general, the new matrix should have internal parametrization as similar as possible.

Specified by:
like in class FloatMatrix3D
Parameters:
slices - the number of slices the matrix shall have.
rows - the number of rows the matrix shall have.
columns - the number of columns the matrix shall have.
Returns:
a new empty matrix of the same dynamic type.

getMaxLocation

public float[] getMaxLocation()
Description copied from class: FloatMatrix3D
Return maximum value of this matrix together with its location

Overrides:
getMaxLocation in class FloatMatrix3D
Returns:
{ maximum_value, slice_location, row_location, column_location };

getMinLocation

public float[] getMinLocation()
Description copied from class: FloatMatrix3D
Returns minimum value of this matrix together with its location

Overrides:
getMinLocation in class FloatMatrix3D
Returns:
{ minimum_value, slice_location, row_location, column_location };

setQuick

public void setQuick(int slice,
                     int row,
                     int column,
                     float value)
Description copied from class: FloatMatrix3D
Sets the matrix cell at coordinate [slice,row,column] to the specified value.

Provided with invalid parameters this method may access illegal indexes without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column().

Specified by:
setQuick in class FloatMatrix3D
Parameters:
slice - the index of the slice-coordinate.
row - the index of the row-coordinate.
column - the index of the column-coordinate.
value - the value to be filled into the specified cell.

toArray

public float[][][] toArray()
Description copied from class: FloatMatrix3D
Constructs and returns a 2-dimensional array containing the cell values. The returned array values has the form values[slice][row][column] and has the same number of slices, rows and columns as the receiver.

The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.

Overrides:
toArray in class FloatMatrix3D
Returns:
an array filled with the values of the cells.

vectorize

public FloatMatrix1D vectorize()
Description copied from class: FloatMatrix3D
Returns a vector obtained by stacking the columns of each slice of the matrix on top of one another.

Specified by:
vectorize in class FloatMatrix3D
Returns:
a vector obtained by stacking the columns of each slice of the matrix on top of one another.

zAssign27Neighbors

public void zAssign27Neighbors(FloatMatrix3D B,
                               Float27Function function)
Description copied from class: FloatMatrix3D
27 neighbor stencil transformation. For efficient finite difference operations. Applies a function to a moving 3 x 3 x 3 window. Does nothing if rows() < 3 || columns() < 3 || slices() < 3.
   B[k,i,j] = function.apply(
      A[k-1,i-1,j-1], A[k-1,i-1,j], A[k-1,i-1,j+1],
      A[k-1,i,  j-1], A[k-1,i,  j], A[k-1,i,  j+1],
      A[k-1,i+1,j-1], A[k-1,i+1,j], A[k-1,i+1,j+1],
 
      A[k  ,i-1,j-1], A[k  ,i-1,j], A[k  ,i-1,j+1],
      A[k  ,i,  j-1], A[k  ,i,  j], A[k  ,i,  j+1],
      A[k  ,i+1,j-1], A[k  ,i+1,j], A[k  ,i+1,j+1],
 
      A[k+1,i-1,j-1], A[k+1,i-1,j], A[k+1,i-1,j+1],
      A[k+1,i,  j-1], A[k+1,i,  j], A[k+1,i,  j+1],
      A[k+1,i+1,j-1], A[k+1,i+1,j], A[k+1,i+1,j+1]
      )
 
   x x x -     - x x x     - - - - 
   x o x -     - x o x     - - - - 
   x x x -     - x x x ... - x x x 
   - - - -     - - - -     - x o x 
   - - - -     - - - -     - x x x
 
 
Make sure that cells of this and B do not overlap. In case of overlapping views, behaviour is unspecified.

Example:

 
 final float alpha = 0.25; final float beta = 0.75;
 
 cern.colt.function.Float27Function f = new
 cern.colt.function.Float27Function() {    public final
 float apply(       float a000, float
 a001, float a002,       float a010,
 float a011, float a012,       float
 a020, float a021, float a022,
 
       float a100, float a101, float
 a102,       float a110, float a111,
 float a112,       float a120, float
 a121, float a122,
 
       float a200, float a201, float
 a202,       float a210, float a211,
 float a212,       float a220, float
 a221, float a222) {
          return beta*a111 +
 alpha*(a000 + ... + a222);       } };
 A.zAssign27Neighbors(B,f);
 
 

Overrides:
zAssign27Neighbors in class FloatMatrix3D
Parameters:
B - the matrix to hold the results.
function - the function to be applied to the 27 cells.

zSum

public float zSum()
Description copied from class: FloatMatrix3D
Returns the sum of all cells; Sum( x[i,j,k] ).

Overrides:
zSum in class FloatMatrix3D
Returns:
the sum.

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