Parallel Colt 0.7.2

cern.colt.matrix.tfloat.impl
Class SparseFloatMatrix3D

java.lang.Object
  extended by cern.colt.PersistentObject
      extended by cern.colt.matrix.AbstractMatrix
          extended by cern.colt.matrix.AbstractMatrix3D
              extended by cern.colt.matrix.tfloat.FloatMatrix3D
                  extended by cern.colt.matrix.tfloat.impl.SparseFloatMatrix3D
All Implemented Interfaces:
Serializable, Cloneable

public class SparseFloatMatrix3D
extends FloatMatrix3D

Sparse hashed 3-d matrix holding float elements. First see the package summary and javadoc tree view to get the broad picture.

Implementation:

Note that this implementation is not synchronized. Uses a OpenIntFloatHashMap, which is a compact and performant hashing technique.

Memory requirements:

Cells that

worst case: memory [bytes] = (1/minLoadFactor) * nonZeros * 13.
best case: memory [bytes] = (1/maxLoadFactor) * nonZeros * 13.
Where nonZeros = cardinality() is the number of non-zero cells. Thus, a 100 x 100 x 100 matrix with minLoadFactor=0.25 and maxLoadFactor=0.5 and 1000000 non-zero cells consumes between 25 MB and 50 MB. The same 100 x 100 x 100 matrix with 1000 non-zero cells consumes between 25 and 50 KB.

Time complexity:

This class offers expected time complexity O(1) (i.e. constant time) for the basic operations get, getQuick, set, setQuick and size assuming the hash function disperses the elements properly among the buckets. Otherwise, pathological cases, although highly improbable, can occur, degrading performance to O(N) in the worst case. As such this sparse class is expected to have no worse time complexity than its dense counterpart DenseFloatMatrix2D. However, constant factors are considerably larger.

Cells are internally addressed in (in decreasing order of significance): slice major, row major, column major. Applications demanding utmost speed can exploit this fact. Setting/getting values in a loop slice-by-slice, row-by-row, column-by-column is quicker than, for example, column-by-column, row-by-row, slice-by-slice. Thus

 for (int slice = 0; slice < slices; slice++) {
     for (int row = 0; row < rows; row++) {
         for (int column = 0; column < columns; column++) {
             matrix.setQuick(slice, row, column, someValue);
         }
     }
 }
 
is quicker than
 for (int column = 0; column < columns; column++) {
     for (int row = 0; row < rows; row++) {
         for (int slice = 0; slice < slices; slice++) {
             matrix.setQuick(slice, row, column, someValue);
         }
     }
 }
 

Version:
1.0, 09/24/99
Author:
wolfgang.hoschek@cern.ch, Piotr Wendykier (piotr.wendykier@gmail.com)
See Also:
cern.colt.map, OpenIntFloatHashMap, Serialized Form

Field Summary
 
Fields inherited from class cern.colt.PersistentObject
serialVersionUID
 
Constructor Summary
SparseFloatMatrix3D(float[][][] values)
          Constructs a matrix with a copy of the given values.
SparseFloatMatrix3D(int slices, int rows, int columns)
          Constructs a matrix with a given number of slices, rows and columns and default memory usage.
SparseFloatMatrix3D(int slices, int rows, int columns, int initialCapacity, float minLoadFactor, float maxLoadFactor)
          Constructs a matrix with a given number of slices, rows and columns using memory as specified.
 
Method Summary
 FloatMatrix3D assign(float value)
          Sets all cells to the state specified by value.
 int cardinality()
          Returns the number of cells having non-zero values; ignores tolerance.
 AbstractLongFloatMap elements()
          Returns the elements of this matrix.
 void ensureCapacity(int minCapacity)
          Ensures that the receiver can hold at least the specified number of non-zero (non-null) cells without needing to allocate new internal memory.
 float getQuick(int slice, int row, int column)
          Returns the matrix cell value at coordinate [slice,row,column].
 long index(int slice, int row, int column)
          Returns the position of the given coordinate within the (virtual or non-virtual) internal 1-dimensional array.
 FloatMatrix3D like(int slices, int rows, int columns)
          Construct and returns a new empty matrix of the same dynamic type as the receiver, having the specified number of slices, rows and columns.
 void setQuick(int slice, int row, int column, float value)
          Sets the matrix cell at coordinate [slice,row,column] to the specified value.
 void trimToSize()
          Releases any superfluous internal memory.
 FloatMatrix1D vectorize()
          Returns a vector obtained by stacking the columns of each slice of the matrix on top of one another.
 
Methods inherited from class cern.colt.matrix.tfloat.FloatMatrix3D
aggregate, aggregate, aggregate, aggregate, assign, assign, assign, assign, assign, assign, assign, assign, copy, equals, equals, get, getMaxLocation, getMinLocation, getNegativeValues, getNonZeros, getPositiveValues, like, normalize, set, toArray, toString, viewColumn, viewColumnFlip, viewDice, viewPart, viewRow, viewRowFlip, viewSelection, viewSelection, viewSlice, viewSliceFlip, viewSorted, viewStrides, zAssign27Neighbors, zSum
 
Methods inherited from class cern.colt.matrix.AbstractMatrix3D
checkShape, checkShape, columns, columnStride, rows, rowStride, size, slices, sliceStride, toStringShort
 
Methods inherited from class cern.colt.matrix.AbstractMatrix
isView
 
Methods inherited from class cern.colt.PersistentObject
clone
 
Methods inherited from class java.lang.Object
getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

SparseFloatMatrix3D

public SparseFloatMatrix3D(float[][][] values)
Constructs a matrix with a copy of the given values. values is required to have the form values[slice][row][column] and have exactly the same number of rows in in every slice and exactly the same number of columns in in every row.

The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.

Parameters:
values - The values to be filled into the new matrix.
Throws:
IllegalArgumentException - if for any 1 <= slice < values.length: values[slice].length != values[slice-1].length .
IllegalArgumentException - if for any 1 <= row < values[0].length: values[slice][row].length != values[slice][row-1].length .

SparseFloatMatrix3D

public SparseFloatMatrix3D(int slices,
                           int rows,
                           int columns)
Constructs a matrix with a given number of slices, rows and columns and default memory usage. All entries are initially 0.

Parameters:
slices - the number of slices the matrix shall have.
rows - the number of rows the matrix shall have.
columns - the number of columns the matrix shall have.
Throws:
IllegalArgumentException - if (float)slices*columns*rows > Integer.MAX_VALUE.
IllegalArgumentException - if slices<0 || rows<0 || columns<0.

SparseFloatMatrix3D

public SparseFloatMatrix3D(int slices,
                           int rows,
                           int columns,
                           int initialCapacity,
                           float minLoadFactor,
                           float maxLoadFactor)
Constructs a matrix with a given number of slices, rows and columns using memory as specified. All entries are initially 0. For details related to memory usage see OpenIntFloatHashMap.

Parameters:
slices - the number of slices the matrix shall have.
rows - the number of rows the matrix shall have.
columns - the number of columns the matrix shall have.
initialCapacity - the initial capacity of the hash map. If not known, set initialCapacity=0 or small.
minLoadFactor - the minimum load factor of the hash map.
maxLoadFactor - the maximum load factor of the hash map.
Throws:
IllegalArgumentException - if initialCapacity < 0 || (minLoadFactor < 0.0 || minLoadFactor >= 1.0) || (maxLoadFactor <= 0.0 || maxLoadFactor >= 1.0) || (minLoadFactor >= maxLoadFactor) .
IllegalArgumentException - if (float)columns*rows > Integer.MAX_VALUE.
IllegalArgumentException - if slices<0 || rows<0 || columns<0.
Method Detail

assign

public FloatMatrix3D assign(float value)
Description copied from class: FloatMatrix3D
Sets all cells to the state specified by value.

Overrides:
assign in class FloatMatrix3D
Parameters:
value - the value to be filled into the cells.
Returns:
this (for convenience only).

cardinality

public int cardinality()
Description copied from class: FloatMatrix3D
Returns the number of cells having non-zero values; ignores tolerance.

Overrides:
cardinality in class FloatMatrix3D
Returns:
the number of cells having non-zero values.

elements

public AbstractLongFloatMap elements()
Description copied from class: FloatMatrix3D
Returns the elements of this matrix.

Specified by:
elements in class FloatMatrix3D
Returns:
the elements

ensureCapacity

public void ensureCapacity(int minCapacity)
Description copied from class: AbstractMatrix
Ensures that the receiver can hold at least the specified number of non-zero (non-null) cells without needing to allocate new internal memory. If necessary, allocates new internal memory and increases the capacity of the receiver.

This default implementation does nothing. Override this method if necessary.

Overrides:
ensureCapacity in class AbstractMatrix
Parameters:
minCapacity - the desired minimum number of non-zero (non-null) cells.

getQuick

public float getQuick(int slice,
                      int row,
                      int column)
Description copied from class: FloatMatrix3D
Returns the matrix cell value at coordinate [slice,row,column].

Provided with invalid parameters this method may return invalid objects without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column().

Specified by:
getQuick in class FloatMatrix3D
Parameters:
slice - the index of the slice-coordinate.
row - the index of the row-coordinate.
column - the index of the column-coordinate.
Returns:
the value at the specified coordinate.

index

public long index(int slice,
                  int row,
                  int column)
Description copied from class: AbstractMatrix3D
Returns the position of the given coordinate within the (virtual or non-virtual) internal 1-dimensional array.

Overrides:
index in class AbstractMatrix3D
Parameters:
slice - the index of the slice-coordinate.
row - the index of the row-coordinate.
column - the index of the third-coordinate.

like

public FloatMatrix3D like(int slices,
                          int rows,
                          int columns)
Description copied from class: FloatMatrix3D
Construct and returns a new empty matrix of the same dynamic type as the receiver, having the specified number of slices, rows and columns. For example, if the receiver is an instance of type DenseFloatMatrix3D the new matrix must also be of type DenseFloatMatrix3D, if the receiver is an instance of type SparseFloatMatrix3D the new matrix must also be of type SparseFloatMatrix3D, etc. In general, the new matrix should have internal parametrization as similar as possible.

Specified by:
like in class FloatMatrix3D
Parameters:
slices - the number of slices the matrix shall have.
rows - the number of rows the matrix shall have.
columns - the number of columns the matrix shall have.
Returns:
a new empty matrix of the same dynamic type.

setQuick

public void setQuick(int slice,
                     int row,
                     int column,
                     float value)
Description copied from class: FloatMatrix3D
Sets the matrix cell at coordinate [slice,row,column] to the specified value.

Provided with invalid parameters this method may access illegal indexes without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column().

Specified by:
setQuick in class FloatMatrix3D
Parameters:
slice - the index of the slice-coordinate.
row - the index of the row-coordinate.
column - the index of the column-coordinate.
value - the value to be filled into the specified cell.

trimToSize

public void trimToSize()
Description copied from class: AbstractMatrix
Releases any superfluous internal memory. An application can use this operation to minimize the storage of the receiver.

This default implementation does nothing. Override this method if necessary.

Overrides:
trimToSize in class AbstractMatrix

vectorize

public FloatMatrix1D vectorize()
Description copied from class: FloatMatrix3D
Returns a vector obtained by stacking the columns of each slice of the matrix on top of one another.

Specified by:
vectorize in class FloatMatrix3D
Returns:
a vector obtained by stacking the columns of each slice of the matrix on top of one another.

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